UX Testing Checklist

When starting a new project, there is a lot to prepare for. You need to know what type of usability testing you are doing, how many people you test with, what tools will be best for the job, how to best present findings so clients will be receptive to changes, and so much more. Here are 10 steps that can help you prepare for your next project, and get all the right questions answered.

1. Gather your requirements

Talk to your client to get a better understanding of your project. Before getting started, you need a good idea of their goals. Some clients know where their product has gone awry, whereas others are just trying to burn through a budget. Have an upfront conversation to understand constraints, whether they have a limited budget, a short timeline, or specific milestones they need delivered.

Be familiar with your client’s needs for this project. Maybe they want to increase conversions, improve time on site, or just “make it better.” Just be sure to set a goal that is achievable based on requirements that can be met within any constraints, so that your tests can deliver measurable results.

2. Understand your client

What are their expectations? Do they have a close emotional connection to the brand? Are they receptive to changes to their product? Are they familiar with user experience?

Sometimes getting your client on the same page can be a challenge, but addressing this early on is the best way to make sure your recommendations are implemented in the final product.

Show empathy to your clients. If they are new to UX, give them a short presentation showing what kind of information usability testing provides. If you are working on a project they see as “their baby,” provide plenty of positive feedback and emphasize that you are making it better, not changing what they have done.

3. Understand your target users

Get to know the industry space. If your client has personas or customer journey maps, ask for that information. Look at analytics to understand what users are doing. Ask to see any user feedback they collect about their product. Once you know what users are doing, you can identify their needs, pain points, and get a better feel for who they are and what they need.

4. Determine how you will test

Your goals will have a huge impact on what type of testing you do. One-on-one user interviews are best for tricky tasks like how users feel, or understanding their ideal flow through a process. If you’re comparing a few versions of something, a simple survey may be feasible. If you’re investigating the findability of something, try a click test.

5. Select tools

Based on what type of testing you are doing, you will want to make sure you have the right tool for the job. Do you need to prepare a wireframe? What about a survey? How will you be collecting user feedback?

6. Begin recruiting

Findings your participants can be challenging. If your client has access to eager participants, utilize them first. However, you might be testing a product that isn’t released yet, in which case you may have to hire a recruiting service, such as SurveyMonkey Audience or User Recruit. Or, if you can test with the general population, utilize tools like UserTesting.com that gather a broader audience, based on a few key demographics such as income, gender, and location.

7. Schedule participants

There are lots of online tools out there to help with scheduling. Provide users with a digital scheduler that updates in real time so you don’t have to worry about 2 participants signing up for the same time slot. Try out tools like YouCanBook.me or Calendarly so users can pick their preferred time slot.

8. Conduct your tests

Perhaps the most straightforward part of a usability study is the actual testing. You have your test script with questions to find solutions to your client’s needs. You have your users ready to go. You have the tools for the job. Get cracking!

9. Analyze the data

Data analysis varies a lot depending on the type of tests you do. I recommend taking lots of extra notes so that you have too much information that can be paired down. It’s very common for a client to ask impromptu questions during the presentation you might not have direct data for. If you’re lucky and have lots of quantitative data, be sure to present it in a way that’s shareable and easy to digest.

10. Present the findings

Everything you’ve done up to this point has led to this presentation! Practice your presentation ahead of time so you know the content very well. If you know you’ll be sharing the results with higher-ups, it can be a good idea to share your findings with your direct client first so they can help you prepare for the big meeting. Double-check your presentation for typos or content that doesn’t make sense. This is where a reliable peer reviewer can really come in handy!

On to the next project!

Now that you’ve seen 10 steps to help you prepare for usability studies, you can be armed with having a process set in place to help you and your client set expectations along the way!

Why Details Matter, and Why Animal Crossing is the Best Game Ever

Everyone in the UX space (and design, and dev... Okay, everyone) knows it's all about the details. There are even websites dedicated to showing the fine level of detail people go to in order to enhance the user experience.

One such example is the Nintendo game, Animal Crossing: New Leaf for Nintendo 3DS.

Happy fun party bench-building celebration time!

Happy fun party bench-building celebration time!

Yes, I played the original Animal Crossing game for GameCube back in 2001, and now I play the 2012 re-release pretty much every morning riding the metro to work. (I'm living Rover's dream!)

Animal Crossing is basically "Life: The Game, With Animals." You exit a train arriving at a strange town you've never heard of, where all the townsfolk are animals, and you are swindled into becoming mayor. On top of that, you are forced into a mortgage by a crazy mafioso raccoon. It is your duty to make all your townsfolk happy by doing favors and errands for them, and keeping the town pristine and full of public works projects. ...At a glance, it doesn't sound that fun. But it's addictive, and I'll explain why.

No! I don't want a house!

No! I don't want a house!

Here are a few details that Animal Crossing uses to keep me coming back for more.

1. Brewster's Coffee

In real life, I like my coffee with lots of milk. LOTS of it. When you unlock the town cafe, the barista (Brewster the rooster) asks you how you like your coffee. You can select from 4 different coffee beans, and select how much cream and sugar you like. I keep asking him for Kilimanjaro beans, 2 spoonfuls of sugar, and "LOTS of [milk]!"

Why yes, I like some coffee in my milk.

Why yes, I like some coffee in my milk.

Not only can you customize your coffee, but the shade of the coffee he serves you actually changes with the amount of milk you add. If you walk in and order a black coffee the next day, it will be noticeably darker than my cup of hot milk with some coffee in it!

There's a cup of big girl coffee right there.

There's a cup of big girl coffee right there.

2. Dream Suite

Do you ever wish you could take naps at work? (Yes.) Well, you can in Animal Crossing!

The Dream Suite pays you in-game money to frequently update your town's landscape and save it to the internet for strangers to see. It's a way for you to visit and go sightseeing in random towns of other players around the world, or a place for you to show off your town's awesomeness.

1 sheep... 2 sheep... 3 sheep...

1 sheep... 2 sheep... 3 sheep...

This is also the only place you can shamelessly destroy someone else's town, wreaking sheer and utter havoc, completely guilt-free. You know, stuff like chopping down ALL the trees and stepping on EVERY flower. What happens in dream world, stays in dream world.

Ooooh, pretty lights...

Ooooh, pretty lights...

3. Birthdays

I'm a huge dork and I have my favorite townsperson. He is a wolf named Fang, and he's been my favorite ever since the Nintendo Gamecube release. This year, Fang was the one to host a surprise birthday party for me!

*Squee!*

*Squee!*

He came to my house in the morning when I opened up the game, and told me he had a surprise waiting at his house... I was only a little bit weirded out, but as we walked into his house, a cute birthday tune plays in the background as my townspeople (...townsanimals?) are cheering and wishing me happy birthday, with a big, beautiful Nintendo cake sitting on the table!

The cake at the end of Super Mario 64

The cake at the end of Super Mario 64

The Animal Crossing birthday cake

The Animal Crossing birthday cake

4. Gulliver

A tip of a hat to Jonathan Swift's Gulliver's Travels, this enthusiastic man-child of a seagull brings you exotic (yet stereotypical) wares from around the world, as long as you can guess the place he's talking about.

He washes up on the beach about once a week, recounting a tale of how his ship his a big storm and he was thrown overboard (again). Then you remind him where he was going, and are repaid handsomely with rare in-game items!

5. Resetti

Last but not least, let's not forget that adorably cranky mole that taught us to always save our games.

Please don't hurt me.

Please don't hurt me.

Resetti makes a comeback in this game with his own underground Reset Center. He pretty much only appears if you quit your game without saving (because that is a horrible thing to do, and you are horrible for doing so).

He even does this thing where he yells at you for a LONG time... Seriously, minutes of your life being lectured by a digital rodent about saving your game. Then, what does he do?

He makes your TV screen go blank.

MR. RESETTI. WHAT HAVE YOU DONE TO ME.

MR. RESETTI. WHAT HAVE YOU DONE TO ME.

Well, he used to. He won't do that to your 3DS (thank goodness). But, us kids did learn our lesson by having that gut-wrenching feeling of losing your saved progress or breaking your game because you displeased The Machine. And that terrifying respect for Mr. Resetti has been with us ever since.

I love you, too.

I love you, too.